

Mom - December 7th, 1997 I still do not have the words to express my feelings.
I'm working on my own personal memorial for Mom and will
update this page once it's complete. 
Jim Nitchals - June 5th, 1998 I first met Jim in early '89. I had just started
working at my dream company, Electronic Arts, and my
first job was to work with Jim on reverse engineering the
8-bit Nintendo. Even though Jim was 3 years older than I
was (which was a bigger deal when we where in our early
20's) I felt a close bond to him. He and I both learned
how to program and about computer electronics as
hobbyists. Hackers even. The task we had in front of us
seemed huge, we had to determine exactly how this machine
worked mostly by poking around inside it
programmatically. A few months passed by and Jim and I (along with a few
others) where sent off into the EA "clean
room". This meant that Jim and I sat with the
accountants in another building. We spent countless long
hours trying different things, helping out other Nintendo
game developers "over the wall" and fixing the
problems with the new EA Nintendo development system. Jim and I then started working on the port of Populous
to the SEGA Genesis. We spent even more hours, crunching
to get EAs first Genesis game out the door before CES,
where EA planned to announce its entry into the Genesis
market, and SEGA planned to announce its Genesis to the
US. If I recall, we did the whole thing in 4 months. I
also recall that it took a heavy toll on both of us. I'll always remember Jim as the super bright star he
was. He had a passion for everything he put his hands on,
selflessly working out the problems in half the time it
would take a normal human. So long buddy, you can rest
now... 
Danni Bunten Berry - July 3, 1998 My first contact with Danni was at Electronic Arts,
and of course I was star struck. Here was the designer
and developer of M.U.L.E., one of the greatest computer
games ever! Danni was always kind hearted. She seemed to
have never ending patience, listing and conversing with
whomever was interested. Fortunately I had the
opportunity to work with Danni was on a project porting
M.U.L.E. to the SEGA Genesis in '94, but unfortunately
the project didn't last very long. The game development
community has suffered a tragic loss. 
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